Narcís Parés, a member of the Cognitive Media Applied sciences analysis group of the Division of Info and Communication Applied sciences (DTIC) at UPF, is engaged on a analysis line generally known as “full-body interplay.” At his laboratory, he designs totally different purposes primarily based on such interplay with a purpose to research the mediation of experiences. Along with Hospital Sant Joan de Déu, he created Pico’s Journey, a videogame primarily based on full-body interplay that encourages social communication amongst members.
The videogame seeks to facilitate the social interplay of kids with autism by way of a collection of enjoyable, collaborative experiences. As Parés explains, “the primary experimental research proved efficient as a complement to standard therapies.” “Since then, Pico’s Journey has turn out to be an necessary benchmark within the seek for ICT-based instruments to advertise social interplay conduct in kids with ASD.”
In a latest research, printed within the superior on-line version of Analysis in Autism Spectrum Issues, a bunch of 15 4 to six-year olds identified with ASD participated in 4 classes during which they performed with the Pico’s Journey online game and with different forms of sport. The analysis was led by Narcís Parés in collaboration with researchers from Hospital de Sant Joan de Déu and Mutua Terrassa, who’ve studied the members’ behaviour in response to an observational scale.
This observational analysis sought to check social initiation conducts utilizing a full-body interplay videogame in comparison with the variety of social interplay conducts occurring throughout a free-play exercise in kids with ASD. “On this case, we refer by free-play to taking part in with toys (push-chairs, dolls, balls, and so forth.), alone or with a associate, with none steering or guidelines,” Parés explains. The authors posited that the videogame may elicit a better variety of social conducts and, due to this fact, this expertise may very well be proposed as a device to advertise social initiation abilities.
The videogame has additionally proved to be simpler at lowering repetitive conducts and enhance the youngsters’s gestural expression.
The outcomes have proven that the videogame fosters extra social initiation than free-play, in kids with ASD once they performed alone or in pairs. Furthermore, when the kid performed with its dad and mom, the videogame proved to be as efficient as free-play in selling social initiation. The videogame has additionally proved to be simpler at lowering repetitive conducts and enhance the youngsters’s gestural expression. Videogames may very well be thought-about as being an appropriate device to foster social behaviour in addition to being helpful as a complement to conventional remedies, however “future work is required with a purpose to acquire additional knowledge that assist this speculation,” the researcher add.